臨床神経学

第51回日本神経学会総会

<シンポジウム21―2>神経内科の教育プログラムはいかにあるべきか
ゲーム世代の若者を神経内科へいかにして向かわせるか

道勇 学

愛知医科大学神経内科〔〒480―1195 愛知郡長久手町岩作雁又21〕

Recently, there have been many drastic changes in the educational technology for the medical fields in Japan. The educational style has shifted from the classical, which weighs knowledge, to the American, which weighs skill or performance. These trends would come from theoretical transition in pedagogics, bringing out the tremendous progress in the instructional designs, which effectively facilitated the information and communication technology (ICT). On the contrary, Neurology, as a pedagogic, is more characteristic both in the quality and the quantity of knowledge, rather than skill or performance. It has resulted in occurring many discrepancies among the educational parts of Neurology, that may be one of reasons for medical students or postgraduate trainees, having been growing up in full of ICT, had some against images of difficulty in learning this subject. So it might be more necessary for us that we should hurry to create the authentic context in the educational design of Neurology, then construct the stepwise off-the-job training system honestly along with it, on which we should aim to increase familiarity of learning neurological diseases or skills for these younger people, the future neurologists. And the important tip is that we can utilize “games”, the products of ICT, without any hesitation.
Full Text of this Article in Japanese PDF (320K)

(臨床神経, 50:1037−1039, 2010)
key words:学習理論,教授設計理論,シミュレーション教育,ICT

(受付日:2010年5月22日)